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GTA SAN ANDREAS HIGHLY COMPRESSED.


Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh title in the Grand Theft Auto series, and the followup to the 2002 game Grand Theft Auto: Vice City. It was released in October 2004 for PlayStation 2, and in June 2005 for both Microsoft Windows and Xbox The game features references to many real-life elements of the world, such as its cities, regions, and landmarks, with its plot heavily based on several real-life events in Los Angeles in the early 1990s, including the rivalry between real-life street gangs, the 1980s-early 1990s crack epidemic, the LAPD Rampart scandal, and the 1992 Los Angeles riots. Unlike its predecessor, San Andreas brought with it new elements of gameplay that would be later incorporated in future titles, including RPG-style mechanics, customization options with both clothing and vehicle appearances, a vast array of activities and mini-games, and the inclusion of gambling games.


 

GAMEPLAY: The player driving a Banshee towards the Grove Street cul-de-sac in Los Santos around the afternoon.

Grand Theft Auto: San Andreas is an action-adventure game with role-playing and stealth elements. Structured similarly to the previous two games in the series, the core gameplay consists of elements in a third-person shooter and a driving game, affording the player a large, open-world environment in which to move around. On foot, the player's character is capable of walking, running, sprinting, swimming, climbing and jumping as well as using weapons and various forms of hand-to-hand combat. The player can drive a variety of vehicles, including automobiles, buses, semis, boats, fixed-wing aircraft, helicopters, trains, tanks, motorcycles and bikes. The player may also import vehicles in addition to stealing them.

The open, non-linear environment allows the player to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, they are not required as the player can complete them at their leisure. When not taking on a storyline mission, the player can freely-roam and look around the cities of San Andreas, eat in restaurants, or cause havoc by attacking people and causing destruction. Creating havoc can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle "minor" infractions (attacking pedestrians, pointing guns at people, stealing vehicles, manslaughter, etc.), whereas SWAT teams, the FBI, and the military respond to higher wanted levels.

The player can partake in a variety of optional side missions that can boost their character's attributes or provide another source of income. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital and fighting crime as a vigilante. New additions include burglary missions, pimping missions, truck and train driving missions requiring the player to make deliveries on time, and driving/flying/boating/biking schools, which help the player learn skills and techniques to use in their corresponding vehicles.

Not all locations are open to the player at the start of the game. Some locales, such as mod garages, restaurants, gyms, and shops, become available only after completing specific missions. Likewise, for the first portion of the game, only Los Santos and its immediate suburbs are available for exploration; unlocking the other cities and rural areas again requires the completion of specific missions. If the player were to travel in locked locations early in the game, they would end up attracting the attention of SWAT teams, police, and police-controlled Hydras if in an aircraft.

Unlike Grand Theft Auto III and Vice City, which needed loading screens when the player moved between different districts of the city, San Andreas has no load times when the player is in transit. The only loading screens in the game are for cut-scenes and interiors. Other differences between San Andreas and its predecessors include the switch from single-player to multiplayer Rampage missions (albeit not in the PC version), and the replacement of the 'hidden packages' with spray paint tags, hidden camera shots, horseshoes, and oysters to discover.

The camera, fighting, and targeting controls were reworked to incorporate concepts from another Rockstar game, Manhunt, including various stealth elements, as well as improved target crosshairs and a target health indicator which changes from green to red to black depending on the target's health. The PC version of the game implements mouse chording; the player has to hold the right mouse button to activate the crosshairs and then click or hold at the left mouse button to shoot or use an item, such as a camera.


The player has a gunfight with members of an enemy gang.

Players can swim and climb walls for the first time in the series.[9] The ability to swim and dive underwater has a great effect on the player as well since water is no longer an impassable barrier that kills the player (although it is possible to drown). For greater firepower, the player can also dual-wield firearms or perform a drive-by shooting with multiple gang members who can be recruited to follow the player. Due to the size of San Andreas, a waypoint reticle on the HUD map can be set, aiding the player in reaching a destination.



 

new features and changes from previous Grand Theft Auto games include:

  • Gang wars: Battles with enemy gangs are prompted whenever the player ventures into enemy territory and kills at least three gang members. If the player then survives three waves of enemies, the territory will be won, and fellow gang members will begin wandering the streets of these areas. The more territory owned by the player, the more money that will be generated. Occasionally, the player's territory will come under attack from enemy gangs and defeating them will be necessary to retain these areas. Once all marked territories are claimed from one of the two hostile gangs for the protagonist's gang, the opposing gang can no longer attack. Once the player takes control of all the territories, none can come under attack.

  • Car modification: Most automobiles in the game can be modified and upgraded at various garages. All car mods are strictly visual apart from the stereo system and nitrous oxide upgrade which increases bass and gives the car a speed boost when activated respectively; and hydraulics, which lowers the car's height by default and allows the player to control various aspects of the car's suspension. Other common modifications include paint jobs, rims, body kits, side skirts, bumpers and spoilers.

  • Burglary: Continuing the series' tradition of controversy, home invasion is included as a potential money-making activity. By stealing a burglary van, CJ can sneak into a residence at night, and cart off valuables or shake down the occupants.

  • Minigames: Numerous minigames are available for play in San Andreas, including basketballpoolrhythm-based challenges (dancing and 'bouncing' lowriders with hydraulics), and video game machines that pay homage to classic arcade games. Also, there are the aforementioned casino games and methods of gambling, such as betting on virtual horse races.

  • Money: The money system has been expanded upon, compared to previous titles. Players can spend their cash on gambling, clothes, tattoos, meals, etc. Excessive gambling loss can force the player to sink into debt, which is shown in negative red numbers. When the player leaves a safehouse, CJ gets an unexpected call, and a mysterious person tells him about his debts. Four gang members suddenly appear and shoot Carl on sight if he does not erase the debt when the mysterious person calls him a second time.

  • Multiplayer: Rampages have been modified to allow two players to complete them. The players are both shown simultaneously on the screen, meaning they must stay within proximity of each other. The multiplayer rampages provide such functionality.

 

REQUIREMENTS:

Here are the Grand Theft Auto: San Andreas System Requirements (Minimum)

  • CPU: Pentium III or Athlon equivalent

  • CPU SPEED: 1 Ghz

  • RAM: 256 MB

  • OS: Windows 2000/XP only

  • VIDEO CARD: 64 MB DirectX 8.1 compatible video card (NVIDIA GeForce 3 or better)

  • TOTAL VIDEO RAM: 64 MB

  • 3D: Yes

  • PIXEL SHADER: 1.1

  • SOUND CARD: Yes

  • FREE DISK SPACE: 3.6 GB for minimal install

  • DVD-ROM: 8X DVD-ROM

Grand Theft Auto: San Andreas Recommended Requirements

  • CPU: Pentium 4 or Athlon XP

  • CPU SPEED: 2 Ghz

  • RAM: 384 MB (the more the better!)

  • OS: Windows 2000/XP only

  • VIDEO CARD: 128 MB DirectX 9.0c compliant video card (NVIDIA GeForce 6 series)

  • TOTAL VIDEO RAM: 128 MB

  • 3D: Yes

  • HARDWARE T&L: Yes

  • PIXEL SHADER: 2.0

  • VERTEX SHADER: 2.0

  • SOUND CARD: Yes

  • FREE DISK SPACE: 4.7 GB for full install

  • DVD-ROM: 16X DVD-ROM (speed not tested)


 

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